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WebVR

A collection of 19 posts

Firefox Reality

Introducing Firefox Reality PC Preview

Have you ever played a VR game and needed a tip for beating the game... but you didn’t want to take off your headset to find that solution? Or, have you wanted

Thomas Moore Thomas Moore
Tools

A Year with Spoke: Announcing the Architecture Kit

Spoke, our 3D editor [https://hubs.mozilla.com/spoke] for creating environments for Hubs [https://hubs.mozilla.com/], is celebrating its first birthday with a major update. Last October, we released the first

Liv Erickson Liv Erickson
Tutorials

Wrapping up a week of WebVR experiments

Earlier this week, we kicked off a week of WebVR experiments [https://hacks.mozilla.org/2019/04/sharpen-your-webvr-skills-with-experiments/] with our friends at Glitch.com [http://]. Glitch creator and WebVR expert Andrés Cuervo [https:

Dan Brown Dan Brown
Tools

Immersive Media Content Creation Guide

Firefox Reality is ready for your panoramic images and videos, in both 2D and 3D. In this guide you will find advice for creating and formatting your content to best display on the

Josh Marinacci Josh Marinacci
WebVR

Navigation Study for 3DoF Devices

Over the past few months I’ve been building VR demos and writing tutorial blogs. Navigation on a device with only three degrees of freedom (3dof) is tricky, So I decided to do

Josh Marinacci Josh Marinacci
Firefox Reality

Firefox Reality update supports 360 videos and 7 additional languages

Firefox Reality 1.1 is now available for download in the Viveport, Oculus, and Daydream app stores.

Andre Vrignaud Andre Vrignaud
Firefox Reality

Lessons Learned while Designing for the Immersive Web

In this Q&A, independent UX designer and creative catalyst Nadja Haldimann [https://twitter.com/TheNadj] talks about how she approached working with Mozilla on the new Firefox Reality browser [https://blog.mozilla.

Mozilla Mixed Reality
Firefox Reality

Firefox Reality Developers Guide

Firefox Reality, Mozilla's VR web browser, is getting closer to release; so let's talk about how to make your experiences work well in this new browser. Use a Framework with WebVR 1.1

Josh Marinacci Josh Marinacci
ThreeJS

ThreeJS secretly supports True Type Fonts

I just learned that ThreeJS supports TrueType fonts.

Josh Marinacci Josh Marinacci
WebVR

New API to Bring Augmented Reality to the Web

Mozilla is excited to enter a new phase of work on JavaScript APIs that will help everyone create and share virtual reality (VR) and augmented reality (AR) projects on the open web.

Lars Bergstrom Lars Bergstrom
social

New in Hubs: Images, Videos, and 3D Models

Bring your videos, images, documents, and 3D models into Hubs by simply pasting a link.

Greg Fodor Greg Fodor
cartography

Introducing A-Terrain - a cartography component for A-Frame

Add maps to your A-Frame projects!

Anselm Hook Anselm Hook
WebVR

Building Mixed Reality spaces for the web

One of the primary goals of our Social Mixed Reality team is to enable and accelerate access to Mixed Reality-based communication. As mentioned in our announcement blog post, we feel meeting with others

Jim Conrad Jim Conrad
Unity

Create VR on the Web using Unity 3D

We are happy to announce Mozilla's latest tool for creating VR content, Unity 3D [https://unity3d.com/] WebVR Assets [https://www.assetstore.unity3d.com/#!/content/109152]. It is free to download [https://www.

Casey Yee Casey Yee
WebVR

Using glTF Models with A-Frame

You may have found your way to this blog because Mozilla just announced a new challenge [https://challenges.mozilla.community/webvr-challenge/] with Sketchfab models, or maybe you just want a way to use

Josh Marinacci Josh Marinacci
WebVR

Multiview support lands in Servo: architecture and optimizations

We have implemented a new WebGL architecture [https://github.com/servo/servo/pull/17891] and support for the multiview extension in Servo that will make our WebGL and WebVR much faster. The Multiview

Imanol Fernandez Imanol Fernandez
WebVR

glTF Workflow for A-Saturday-Night

In A-Saturday-Night [https://aframe.io/a-saturday-night/], we used the glTF format [https://www.khronos.org/gltf] for all of the 3D content. glTF (gl Transmission Format) is a new 3D file format positioning

Diego F. Goberna Diego F. Goberna
WebVR

Record & Replay: Motion Capture for A-Frame

No time for blog posts today? Skip the line, and get to the trendiest club of the Metaverse through the VIP access: 1. Make sure you have a WebVR-enabled browser [https://webvr.rocks/

Diego Marcos Diego Marcos
Servo

WebVR coming to Servo: Architecture and latency optimizations

We are happy to announce that the first WebVR patches [https://github.com/servo/webrender/pull/603] are landing in Servo. For the impatients: You can download a highly experimental Servo binary [https:

Imanol Fernandez Imanol Fernandez
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