Firefox Reality Introducing Firefox Reality PC Preview Have you ever played a VR game and needed a tip for beating the game... but you didn’t want to take off your headset to find that solution? Or, have you wanted
Tools A Year with Spoke: Announcing the Architecture Kit Spoke, our 3D editor [https://hubs.mozilla.com/spoke] for creating environments for Hubs [https://hubs.mozilla.com/], is celebrating its first birthday with a major update. Last October, we released the first
Tutorials Wrapping up a week of WebVR experiments Earlier this week, we kicked off a week of WebVR experiments [https://hacks.mozilla.org/2019/04/sharpen-your-webvr-skills-with-experiments/] with our friends at Glitch.com [http://]. Glitch creator and WebVR expert Andrés Cuervo [https:
Tools Immersive Media Content Creation Guide Firefox Reality is ready for your panoramic images and videos, in both 2D and 3D. In this guide you will find advice for creating and formatting your content to best display on the
WebVR Navigation Study for 3DoF Devices Over the past few months I’ve been building VR demos and writing tutorial blogs. Navigation on a device with only three degrees of freedom (3dof) is tricky, So I decided to do
Firefox Reality Firefox Reality update supports 360 videos and 7 additional languages Firefox Reality 1.1 is now available for download in the Viveport, Oculus, and Daydream app stores.
Firefox Reality Lessons Learned while Designing for the Immersive Web In this Q&A, independent UX designer and creative catalyst Nadja Haldimann [https://twitter.com/TheNadj] talks about how she approached working with Mozilla on the new Firefox Reality browser [https://blog.mozilla.
Firefox Reality Firefox Reality Developers Guide Firefox Reality, Mozilla's VR web browser, is getting closer to release; so let's talk about how to make your experiences work well in this new browser. Use a Framework with WebVR 1.1
ThreeJS ThreeJS secretly supports True Type Fonts I just learned that ThreeJS supports TrueType fonts.
WebVR New API to Bring Augmented Reality to the Web Mozilla is excited to enter a new phase of work on JavaScript APIs that will help everyone create and share virtual reality (VR) and augmented reality (AR) projects on the open web.
social New in Hubs: Images, Videos, and 3D Models Bring your videos, images, documents, and 3D models into Hubs by simply pasting a link.
cartography Introducing A-Terrain - a cartography component for A-Frame Add maps to your A-Frame projects!
WebVR Building Mixed Reality spaces for the web One of the primary goals of our Social Mixed Reality team is to enable and accelerate access to Mixed Reality-based communication. As mentioned in our announcement blog post, we feel meeting with others
Unity Create VR on the Web using Unity 3D We are happy to announce Mozilla's latest tool for creating VR content, Unity 3D [https://unity3d.com/] WebVR Assets [https://www.assetstore.unity3d.com/#!/content/109152]. It is free to download [https://www.
WebVR Using glTF Models with A-Frame You may have found your way to this blog because Mozilla just announced a new challenge [https://challenges.mozilla.community/webvr-challenge/] with Sketchfab models, or maybe you just want a way to use
WebVR Multiview support lands in Servo: architecture and optimizations We have implemented a new WebGL architecture [https://github.com/servo/servo/pull/17891] and support for the multiview extension in Servo that will make our WebGL and WebVR much faster. The Multiview
WebVR glTF Workflow for A-Saturday-Night In A-Saturday-Night [https://aframe.io/a-saturday-night/], we used the glTF format [https://www.khronos.org/gltf] for all of the 3D content. glTF (gl Transmission Format) is a new 3D file format positioning
WebVR Record & Replay: Motion Capture for A-Frame No time for blog posts today? Skip the line, and get to the trendiest club of the Metaverse through the VIP access: 1. Make sure you have a WebVR-enabled browser [https://webvr.rocks/
Servo WebVR coming to Servo: Architecture and latency optimizations We are happy to announce that the first WebVR patches [https://github.com/servo/webrender/pull/603] are landing in Servo. For the impatients: You can download a highly experimental Servo binary [https: