Behind-the-Scenes at Hubs Hack Week Earlier this month, the Hubs team spent a week working on an internal hackathon. We figured that the start of a new year is a great time to get our roadmap in order,
hubs A New Year, A New Hubs An updated look & feel for Hubs, with an all-new user interface, is now live. Just over two years ago, we introduced a preview release of Hubs [https://blog.mozvr.com/introducing-hubs-a-new-way-to-get-together-online/]. Our hope
Firefox Reality Firefox Reality 12 The latest version of Firefox Reality for standalone VR headsets brings a host of long-awaited features. Firefox Reality is the first and only browser to bring add-on support to the immersive web.
Your Security and Mozilla Hubs Mozilla and the Hubs team takes internet security seriously. We do our best to follow best practices for web security and securing data. This post will provide an overview of how we secure access to your rooms and your data.
privacy Your Privacy and Mozilla Hubs At Mozilla, we believe that privacy is fundamental to a healthy internet. We especially believe that this is the case in social VR platforms, which process and transmit large amounts of personal information. What happens in Hubs should stay in Hubs.
Mixed Reality Why Researchers Should Conduct User Testing Sessions in Virtual Reality (VR): On Using Hubs by Mozilla for Immersive, Embodied User Feedback Amidst the pandemic, our research team from Mozilla and The Extended Mind ( www.extendedmind.io) performed user testing research entirely in a remote 3D virtual space where participants had to BYOD (Bring Your
Updates Update on Mozilla Mixed Reality The wider XR community has long supported the Mozilla Mixed Reality team, and we look forward to that continuing as the team restructures itself in the face of recent changes at Mozilla.
ECSY What's new in ECSY v0.4 and ECSY-THREE v0.1 We just released ECSY v0.4 [https://github.com/MozillaReality/ecsy/releases/tag/v0.4.0] and ECSY-THREE v0.1 [https://github.com/MozillaReality/ecsy-three/releases/tag/v0.1.1]! Since the initial
Firefox Reality Introducing Firefox Reality PC Preview Have you ever played a VR game and needed a tip for beating the game... but you didn’t want to take off your headset to find that solution? Or, have you wanted
Servo A browser plugin for Unity Unity's development tools and engine are far and away the most common way to build applications for VR and AR today. Previously, we've made it possible to export web-based experiences [https://blog.mozvr.
Recording inside of Hubs (This Post is for recording inside of Hubs via a laptop or desktop computer. Recording Hubs experiences from inside Virtual Reality is for another post.) Minimum Requirements Hardware * A computer * Internet connection * Storage
WebXR WebXR Viewer 2.0 Released Version 2.0 of WebXR Viewer is based on Firefox for iOS code, and is the first web browser on iOS to implement the new WebXR Device API
Scaling Virtual Events with Hubs and Hubs Cloud Virtual events are unique, and each one has varying needs for how many users can be present. In this blog post, we’ll talk about the different ways that you can consider concurrency
Firefox Reality Firefox Reality for HoloLens 2 Mozilla's Mixed Reality team is excited to announce the first public release of Firefox Reality [https://www.microsoft.com/en-ca/p/firefox-reality/9npq78m7nb0r] in the Microsoft store. We announced [https://blog.mozvr.com/
Firefox Reality Firefox Reality 10 Our team has been hard at work on the latest version of Firefox Reality. In our last two versions, we had a heightened focus on performance and stability. With this release, fans of
social Announcing Hubs Cloud Hubs Cloud [https://hubs.mozilla.com/cloud/] is a new product offering from the Mozilla Mixed Reality group that allows companies and organizations to create their own private, social spaces that work with
hubs Sharing Virtual Spaces is More than a Headset One of the questions that the Hubs [https://hubs.mozilla.com/]team is often asked is about the benefits of shared virtual environments compared to traditional video conferencing. While Hubs was built to
Firefox Reality Better User Performance and More in this Firefox Reality v9 release For the Firefox Reality v9 release, we focused on delivering a more polished user experience, here are some examples of what we improved: * Updated full screen UI * Updated voice search capabilities * Ability to
Unity Unity WebXR Exporter Update We are happy to release an updated version of our Unity Exporter. It now supports WebXR, the new cross browser API for VR and AR on the web. Unity is a great tool
Merchandise Announcing the Mozilla Mixed Reality Merch Store! Ever wanted to up your wardrobe game with some styling Mixed Reality threads? Dream no more! The Mozilla Mixed Reality team is pleased to announce that you can now wear your support for our efforts on your literal sleeve!
WebXR Emulator Extension AR support In September we released the WebXR Emulator Extension which enables testing WebXR VR applications in your desktop browser [https://blog.mozvr.com/webxr-emulator-extension/]. Today we are happy to announce a new feature: AR
Jumpy Balls, a little demo Showcasing ecsy-three > If you have a VR headset, go to https://mixedreality.mozilla.org/jumpy-balls/ and try the game! Jumpy Balls [https://github.com/MozillaReality/jumpy-balls] is a simple game where you have to guide
Tools Visual Development in Hello WebXR! Write-up about the visual development in the Hello WebXR! demo.
three.js Hello WebXR We are happy to share a brand new WebXR experience we have been working on called Hello WebXR [https://mixedreality.mozilla.org/hello-webxr/]! Here is a preview video of how it looks: We
Firefox Reality Mozilla Announces Deal to Bring Firefox Reality to Pico Devices For more than a year, we at Mozilla have been working to build a browser that was made to showcase the best of what you love about browsing, but tailor made for Virtual