ECSY What's new in ECSY v0.4 and ECSY-THREE v0.1 We just released ECSY v0.4 and ECSY-THREE v0.1! Since the initial release of ECSY we have been focusing on API stability and bug fixing as well as providing some features (such
Jumpy Balls, a little demo Showcasing ecsy-three If you have a VR headset, go to https://mixedreality.mozilla.org/jumpy-balls/ and try the game!Jumpy Balls is a simple game where you have to guide balls shot from a cannon
three.js Hello WebXR We are happy to share a brand new WebXR experience we have been working on called Hello WebXR! Here is a preview video of how it looks: We wanted to create a demo
ECSY ECSY Developer tools extension IntroductionTwo months ago we released ECSY, a framework-agnostic Entity Component System library you could use to build real time applications with the engine of your choice. Today we are happy to announce a
ECSY Introducing ECSY: an Entity Component System framework for the Web Today we are introducing ECSY (Pronounced “eck-see”): a new -highly experimental- Entity Component System framework for Javascript. After working on many interactive graphics projects for the web in the last few years we
WebXR Multiview on WebXR The WebGL multiview extension is already available in several browsers and 3D web engines and it could easily help to improve the performance on your WebXR application What is multiview? When VR first
WebXR WebXR emulator extension We are happy to announce the release of our WebXR emulator browser extension which helps WebXR content creation. We understand that developing and debugging WebXR experiences is hard for many reasons: You must
js13k WebXR category in JS13KGames! Today starts the 8th edition of the annual js13kGames competition and we are sponsoring its WebXR category with a bunch of prizes including Oculus Quest headsets! Like many other game development contests, the
custom elements Custom elements for the immersive web We are happy to introduce the first set of custom elements for the immersive web we have been working on: <img-360> and <video-360> From the Mixed Reality team, we
A-Frame A-Painter performance optimizations Introduction A-Painter was the first demo we made using A-Frame. It was released more than a year ago, and it’s still one of the most popular WebVR experiences shown at meetups and
A-Frame Input mapping in A-Frame Introduction When we were developing WebVR applications such as a-painter, a-blast, and a-saturday-night that were designed to work across different hardware, we realized the importance of having a convenient way to map inputs
A-Frame glTF Exporter in three.js and A-Frame A brief introduction When creating WebVR experiences developers usually face a common problem: it’s hard to find assets other than just basic primitives. There’re several 3D packages to generate custom objects
A-Frame New features in A-Frame Inspector v0.5.0 This is a small summary of some new features of the latest A-Frame Inspector version that may pass unnoticed to some. Image assets dialog v0.5.0 introduces an assets management window to
A-Frame A-Blast: Save the World from the Cutest Creatures in the Universe! Are you prepared? Get your VR controllers and jump https://aframe.io/a-blast! Make sure you have a WebVR-enabled browser. Firefox is ready in Nightly branch. In Chromium, enable the flags for chrome:
A-Frame Developing an A-Frame Teleport Component Want to jump right to it? Try the demos! Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support is coming
Tools A-Painter: Paint in VR in Your Browser Want to start painting now? Head to https://aframe.io/a-painter! Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support