• Blog
  • Mozilla Reality
  • Firefox Reality
  • Merchandise
Fernando Serrano

Fernando Serrano

Málaga, Spain •
16 posts •
ECSY

What's new in ECSY v0.4 and ECSY-THREE v0.1

We just released ECSY v0.4 and ECSY-THREE v0.1! Since the initial release of ECSY we have been focusing on API stability and bug fixing as well as providing some features (such

Fernando Serrano Fernando Serrano

Jumpy Balls, a little demo Showcasing ecsy-three

If you have a VR headset, go to https://mixedreality.mozilla.org/jumpy-balls/ and try the game!Jumpy Balls is a simple game where you have to guide balls shot from a cannon

Fernando Serrano Fernando Serrano
three.js

Hello WebXR

We are happy to share a brand new WebXR experience we have been working on called Hello WebXR! Here is a preview video of how it looks: We wanted to create a demo

Fernando Serrano Fernando Serrano
ECSY

ECSY Developer tools extension

IntroductionTwo months ago we released ECSY, a framework-agnostic Entity Component System library you could use to build real time applications with the engine of your choice. Today we are happy to announce a

Fernando Serrano Fernando Serrano
ECSY

Introducing ECSY: an Entity Component System framework for the Web

Today we are introducing ECSY (Pronounced “eck-see”): a new -highly experimental- Entity Component System framework for Javascript. After working on many interactive graphics projects for the web in the last few years we

Fernando Serrano Fernando Serrano
WebXR

Multiview on WebXR

The WebGL multiview extension is already available in several browsers and 3D web engines and it could easily help to improve the performance on your WebXR application What is multiview? When VR first

Fernando Serrano Fernando Serrano
WebXR

WebXR emulator extension

We are happy to announce the release of our WebXR emulator browser extension which helps WebXR content creation. We understand that developing and debugging WebXR experiences is hard for many reasons: You must

Takahiro Aoyagi Takahiro Aoyagi
js13k

WebXR category in JS13KGames!

Today starts the 8th edition of the annual js13kGames competition and we are sponsoring its WebXR category with a bunch of prizes including Oculus Quest headsets! Like many other game development contests, the

Fernando Serrano Fernando Serrano
custom elements

Custom elements for the immersive web

We are happy to introduce the first set of custom elements for the immersive web we have been working on: <img-360> and <video-360> From the Mixed Reality team, we

Fernando Serrano Fernando Serrano
A-Frame

A-Painter performance optimizations

Introduction A-Painter was the first demo we made using A-Frame. It was released more than a year ago, and it’s still one of the most popular WebVR experiences shown at meetups and

Fernando Serrano Fernando Serrano
A-Frame

Input mapping in A-Frame

Introduction When we were developing WebVR applications such as a-painter, a-blast, and a-saturday-night that were designed to work across different hardware, we realized the importance of having a convenient way to map inputs

Fernando Serrano Fernando Serrano
A-Frame

glTF Exporter in three.js and A-Frame

A brief introduction When creating WebVR experiences developers usually face a common problem: it’s hard to find assets other than just basic primitives. There’re several 3D packages to generate custom objects

Fernando Serrano Fernando Serrano
A-Frame

New features in A-Frame Inspector v0.5.0

This is a small summary of some new features of the latest A-Frame Inspector version that may pass unnoticed to some. Image assets dialog v0.5.0 introduces an assets management window to

Fernando Serrano Fernando Serrano
A-Frame

A-Blast: Save the World from the Cutest Creatures in the Universe!

Are you prepared? Get your VR controllers and jump https://aframe.io/a-blast! Make sure you have a WebVR-enabled browser. Firefox is ready in Nightly branch. In Chromium, enable the flags for chrome:

Fernando Serrano Fernando Serrano
A-Frame

Developing an A-Frame Teleport Component

Want to jump right to it? Try the demos! Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support is coming

Fernando Serrano Fernando Serrano
Tools

A-Painter: Paint in VR in Your Browser

Want to start painting now? Head to https://aframe.io/a-painter! Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support

Fernando Serrano Fernando Serrano
Additional Links
  • Mozilla Mixed Reality
  • A-Frame
  • A-Frame Blog
  • Twitter
  • GitHub
Mozilla
  • About
  • Contact Us
  • Donate
  • Privacy
  • Cookies
  • Legal