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WebXR

A collection of 15 posts

Firefox Reality

Introducing Firefox Reality PC Preview

Have you ever played a VR game and needed a tip for beating the game... but you didn’t want to take off your headset to find that solution? Or, have you wanted

Thomas Moore Thomas Moore
WebXR

WebXR Viewer 2.0 Released

Version 2.0 of WebXR Viewer is based on Firefox for iOS code, and is the first web browser on iOS to implement the new WebXR Device API

Blair MacIntyre Blair MacIntyre
Unity

Unity WebXR Exporter Update

We are happy to release an updated version of our Unity Exporter. It now supports WebXR, the new cross browser API for VR and AR on the web. Unity is a great tool

Josh Marinacci Josh Marinacci
Tools

Visual Development in Hello WebXR!

Write-up about the visual development in the Hello WebXR! demo.

Diego F. Goberna Diego F. Goberna
three.js

Hello WebXR

We are happy to share a brand new WebXR experience we have been working on called Hello WebXR [https://mixedreality.mozilla.org/hello-webxr/]! Here is a preview video of how it looks: We

Fernando Serrano Fernando Serrano
WebXR

Multiview on WebXR

The WebGL multiview extension is already available in several browsers and 3D web engines and it could easily help to improve the performance on your WebXR application What is multiview? When VR first

Fernando Serrano Fernando Serrano
WebXR

WebXR emulator extension

We are happy to announce the release of our WebXR emulator browser extension which helps WebXR content creation. We understand that developing and debugging WebXR [https://www.w3.org/TR/webxr/] experiences is

Takahiro Aoyagi Takahiro Aoyagi
WebXR

Semantic Placement in Augmented Reality using MrEd

In this article we’re going to take a brief look at how we may want to think about placement of objects in Augmented Reality.

Anselm Hook Anselm Hook
WebXR

Bringing WebXR to iOS

Over the past past few months we've been working on updating the WebXR Viewer to be ready when the WebXR spec is finalized, giving developers and users at least one WebXR solution on iOS. The current release is the next step along this path.

Blair MacIntyre Blair MacIntyre
Firefox Reality

Bringing Firefox Reality to HoloLens 2

We are excited to announce that we’re working together with Microsoft to bring the immersive web to one of the most-anticipated mixed reality headsets in the market: HoloLens 2. Building on Microsoft’

Lars Bergstrom Lars Bergstrom
WebXR

Updating the WebXR Viewer for iOS 12 / ARKit 2.0

Over the past few months, we're continuing to leverage the features of ARKit on iOS to enhance the WebXR Viewer app and explore ideas and issues with WebXR. One big question with WebXR

Blair MacIntyre Blair MacIntyre
WebVR

New API to Bring Augmented Reality to the Web

Mozilla is excited to enter a new phase of work on JavaScript APIs that will help everyone create and share virtual reality (VR) and augmented reality (AR) projects on the open web.

Lars Bergstrom Lars Bergstrom
WebXR

Experimenting with Computer Vision in WebXR

We've implemented a simple set of APIs in our WebXR Viewer and polyfill, to experiment with how to access camera data in WebXR and use it for computer vision.

Blair MacIntyre Blair MacIntyre
WebXR

Progressive WebXR

Imagine you wanted to have your store’s web page work in 2D, and also take advantage of the full range of AR and VR devices. WebXR will provide the foundation you need

Arturo Paracuellos Arturo Paracuellos
WebXR

A Truly Responsive WebXR Experiment: A-Painter XR

In our posts announcing our Mixed Reality program [https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web/] last year, we talked about some of the reasons we were excited to expand WebVR to

Blair MacIntyre Blair MacIntyre
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