Servo A browser plugin for Unity Unity's development tools and engine are far and away the most common way to build applications for VR and AR today. Previously, we've made it possible to export web-based experiences [https://blog.mozvr.
Servo Pathfinder: a first look at the best fonts and vector graphics on VR/AR Second only to watching video, most of the time people spend on computing devices today involves reading text and looking at vector graphics in the toolbars and user interfaces of programs. Over the
Firefox Reality Bringing Firefox Reality to HoloLens 2 We are excited to announce that we’re working together with Microsoft to bring the immersive web to one of the most-anticipated mixed reality headsets in the market: HoloLens 2. Building on Microsoft’
Firefox Reality A new browser for Magic Leap Today, we’re making available [https://download.servo.org/] an early developer preview of a browser for the Magic Leap One [https://www.magicleap.com/magic-leap-one] device. This browser is built on top
WebVR Multiview support lands in Servo: architecture and optimizations We have implemented a new WebGL architecture [https://github.com/servo/servo/pull/17891] and support for the multiview extension in Servo that will make our WebGL and WebVR much faster. The Multiview
Servo Samsung Gear VR support lands in Servo We are happy to announce that Samsung Gear VR headset support is landing in Servo. The current implementation is WebVR 1.1 [https://w3c.github.io/webvr/spec/1.1/] spec-compliant and supports
Servo WebVR coming to Servo: Architecture and latency optimizations We are happy to announce that the first WebVR patches [https://github.com/servo/webrender/pull/603] are landing in Servo. For the impatients: You can download a highly experimental Servo binary [https:
Projects WebVR Coming to Servo: Part 1 We want VR to be a first-class citizen in the Web ecosystem. For that we need a fast and flexible runtime that will allow us to build all the forward-looking ideas we’re