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JingleSmash

A collection of 7 posts

JingleSmash

Jingle Smash: Performance Work

This is part 5 [https://blog.mozvr.com/tag/jinglesmash/] of my series on how I built Jingle Smash, a block smashing WebVR game Performance was the final step to making Jingle Smash

Josh Marinacci Josh Marinacci
ThreeJS

Building an In-Game Editor

This is part 4 of my series [https://blog.mozvr.com/tag/jinglesmash/] on how I built Jingle Smash, a block smashing WebVR game Jingle Smash [https://vr.josh.earth/webxr-experiments/physics/player.

Josh Marinacci Josh Marinacci
JingleSmash

Jingle Smash: Geometry and Textures

Josh generated all graphics for Jingle Smash in code. One of the magical parts about VR development with the web is that iteration is *so* fast.

Josh Marinacci Josh Marinacci
JingleSmash

Jingle Smash: Choosing a Physics Engine

This is part 2 of my series [https://blog.mozvr.com/tag/jinglesmash/] on how I built Jingle Smash, a block smashing WebVR game . The key to a physics based game like Jingle

Josh Marinacci Josh Marinacci
JingleSmash

How I made Jingle Smash

Building Jingle Smash, a WebVR block smashing game with ThreeJS and CannonJS

Josh Marinacci Josh Marinacci
JingleSmash

Jingle Smash, a WebVR Puzzler

For the past few years I've made some sort of a game or digital creation to share with the world at Christmas. So of course this year I had to make a VR

Josh Marinacci Josh Marinacci
ThreeJS

Jingle Smash, a WebVR Puzzler

For the past few years I’ve made some sort of a game or digital creation to share with the world at Christmas. So of course this year I had to make a

Josh Marinacci Josh Marinacci
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