JingleSmash Jingle Smash: Performance Work This is part 5 [https://blog.mozvr.com/tag/jinglesmash/] of my series on how I built Jingle Smash, a block smashing WebVR game Performance was the final step to making Jingle Smash
ThreeJS Building an In-Game Editor This is part 4 of my series [https://blog.mozvr.com/tag/jinglesmash/] on how I built Jingle Smash, a block smashing WebVR game Jingle Smash [https://vr.josh.earth/webxr-experiments/physics/player.
JingleSmash Jingle Smash: Geometry and Textures Josh generated all graphics for Jingle Smash in code. One of the magical parts about VR development with the web is that iteration is *so* fast.
JingleSmash Jingle Smash: Choosing a Physics Engine This is part 2 of my series [https://blog.mozvr.com/tag/jinglesmash/] on how I built Jingle Smash, a block smashing WebVR game . The key to a physics based game like Jingle
JingleSmash How I made Jingle Smash Building Jingle Smash, a WebVR block smashing game with ThreeJS and CannonJS
JingleSmash Jingle Smash, a WebVR Puzzler For the past few years I've made some sort of a game or digital creation to share with the world at Christmas. So of course this year I had to make a VR
ThreeJS Jingle Smash, a WebVR Puzzler For the past few years I’ve made some sort of a game or digital creation to share with the world at Christmas. So of course this year I had to make a