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glTF

A collection of 5 posts

cartography

Introducing A-Terrain - a cartography component for A-Frame

Add maps to your A-Frame projects!

Anselm Hook Anselm Hook
WebVR

Building Mixed Reality spaces for the web

One of the primary goals of our Social Mixed Reality team is to enable and accelerate access to Mixed Reality-based communication. As mentioned in our announcement blog post, we feel meeting with others

Jim Conrad Jim Conrad
WebVR

Using glTF Models with A-Frame

You may have found your way to this blog because Mozilla just announced a new challenge [https://challenges.mozilla.community/webvr-challenge/] with Sketchfab models, or maybe you just want a way to use

Josh Marinacci Josh Marinacci
A-Frame

glTF Exporter in three.js and A-Frame

A brief introduction When creating WebVR [https://webvr.rocks/] experiences developers usually face a common problem: it’s hard to find assets other than just basic primitives. There’re several 3D packages to

Fernando Serrano Fernando Serrano
WebVR

glTF Workflow for A-Saturday-Night

In A-Saturday-Night [https://aframe.io/a-saturday-night/], we used the glTF format [https://www.khronos.org/gltf] for all of the 3D content. glTF (gl Transmission Format) is a new 3D file format positioning

Diego F. Goberna Diego F. Goberna
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