js13k WebXR category in JS13KGames! Today starts the 8th edition of the annual js13kGames competition and we are sponsoring its WebXR category with a bunch of prizes including Oculus Quest headsets! Like many other game development contests, the
Tutorials Wrapping up a week of WebVR experiments Earlier this week, we kicked off a week of WebVR experiments with our friends at Glitch.com. Glitch creator and WebVR expert Andrés Cuervo put together seven projects that are fun, unique, and
cartography Introducing A-Terrain - a cartography component for A-Frame Add maps to your A-Frame projects!
WebVR Building Mixed Reality spaces for the web One of the primary goals of our Social Mixed Reality team is to enable and accelerate access to Mixed Reality-based communication. As mentioned in our announcement blog post, we feel meeting with others
A-Frame A-Painter performance optimizations Introduction A-Painter was the first demo we made using A-Frame. It was released more than a year ago, and it’s still one of the most popular WebVR experiences shown at meetups and
WebVR Using glTF Models with A-Frame You may have found your way to this blog because Mozilla just announced a new challenge with Sketchfab models, or maybe you just want a way to use glTF (GL Transmission Format) models
A-Frame Input mapping in A-Frame Introduction When we were developing WebVR applications such as a-painter, a-blast, and a-saturday-night that were designed to work across different hardware, we realized the importance of having a convenient way to map inputs
A-Frame glTF Exporter in three.js and A-Frame A brief introduction When creating WebVR experiences developers usually face a common problem: it’s hard to find assets other than just basic primitives. There’re several 3D packages to generate custom objects
A-Frame Easily customized environments using the Aframe-Environment-Component Get a fresh and new environment for your A-Frame demos and experiments with the aframe-environment component! Just include the aframe-environment-component.min.js component in your html file, add an <a-entity environment>
WebVR glTF Workflow for A-Saturday-Night In A-Saturday-Night, we used the glTF format for all of the 3D content. glTF (gl Transmission Format) is a new 3D file format positioning itself as "the JPEG of 3D" for
WebVR Record & Replay: Motion Capture for A-Frame No time for blog posts today? Skip the line, and get to the trendiest club of the Metaverse through the VIP access: Make sure you have a WebVR-enabled browser. Fix your hair. Hop
A-Frame New features in A-Frame Inspector v0.5.0 This is a small summary of some new features of the latest A-Frame Inspector version that may pass unnoticed to some. Image assets dialog v0.5.0 introduces an assets management window to
A-Frame A-Blast: Save the World from the Cutest Creatures in the Universe! Are you prepared? Get your VR controllers and jump https://aframe.io/a-blast! Make sure you have a WebVR-enabled browser. Firefox is ready in Nightly branch. In Chromium, enable the flags for chrome:
Tutorials Creating a new A-Painter brush using the Brush API In this tutorial we will take the minimum steps required to create a very simple brush for A-Painter, a VR painting experience made by Mozilla VR built with A-Frame. For example, a brush
Tutorials Mastering A-Painter It has been almost four months since we released A-Painter. We've received lots of compliments, help and feedback from users and developers. Thanks for your support! Now that you're familiar with the basics,
A-Frame Developing an A-Frame Teleport Component Want to jump right to it? Try the demos! Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support is coming
Tools A-Painter: Paint in VR in Your Browser Want to start painting now? Head to https://aframe.io/a-painter! Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support
A-Frame A-Frame v0.3.0 - Walk in a Web Page A-Frame v0.3.0 has dropped! With support for the new WebVR 1.0 API, we aim higher towards state-of-the-art VR. With room-scale tracking, we can walk in a web page, and with