WebXR WebXR Viewer 2.0 Released Version 2.0 of WebXR Viewer is based on Firefox for iOS code, and is the first web browser on iOS to implement the new WebXR Device API
WebXR Bringing WebXR to iOS Over the past past few months we've been working on updating the WebXR Viewer to be ready when the WebXR spec is finalized, giving developers and users at least one WebXR solution on iOS. The current release is the next step along this path.
WebXR Updating the WebXR Viewer for iOS 12 / ARKit 2.0 Over the past few months, we're continuing to leverage the features of ARKit on iOS to enhance the WebXR Viewer app and explore ideas and issues with WebXR. One big question with WebXR
Firefox Reality Principles of Mixed Reality Permissions Virtual and Augmented Reality (VR and AR) — known together as Mixed Reality (MR) — introduce a new dimension of physicality to current web security and privacy concerns. Problems that are already difficult on the
WebXR Experimenting with Computer Vision in WebXR We've implemented a simple set of APIs in our WebXR Viewer and polyfill, to experiment with how to access camera data in WebXR and use it for computer vision.
WebXR Progressive WebXR Imagine you wanted to have your store’s web page work in 2D, and also take advantage of the full range of AR and VR devices. WebXR will provide the foundation you need
WebXR A Truly Responsive WebXR Experiment: A-Painter XR In our posts announcing our Mixed Reality program [https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web/] last year, we talked about some of the reasons we were excited to expand WebVR to
Experimenting with AR and the Web on iOS Today, we’re happy to announce that the WebXR Viewer app is available for download on iTunes [https://itunes.apple.com/us/app/webxr-viewer/id1295998056?ls=1&mt=8]. In our recent announcement